Week 4: The Albatross

Albatross is a very familiar looking setup as it looks almost identical to the Hachispin but it leads into different things. The Albatross allows you to T-Spin Double and then build a T-Spin Triple which follows into another T-Spin Double. The Hachispin allows for a T-Spin Single and then a T-Spin Triple which can lead to either another T-Spin Triple or a T-Spin Double. Both have their own uses and niches but Albatross is harder to pull of consistently as it requires an early O piece unlike Hachispin where you can be much more flexible. However, Albatross has arguably slightly more damage since it can lead to many different outcomes and even another TST after the TSD.

Start by setting the O J and L piece exactly like it is in Hachispin. If you got the J piece first, put the Z piece all the way on the left, facing up. If you got the L piece first, place the S piece all the way on the right, facing up.

Week 3: The Hachispin

Today, we learned how to set up another Tetris opener, the Hachispin. The hachispin starts with a t-spin single and then can quickly transition into a t-spin triple. From there, it can transition into many different outcomes, all of which have their own viability and flexibility. It can also lead to a perfect clear with a fairly high chance, estimated to be around 70%. The hachispin is a great opener and also has two ways to play it out with.

The first variation is when you get an early O piece. Using the NEXT is among one of the more important things for Hachispin as it depends a lot on your piece order, unlike the DT-Cannon where ZJ and SL are interchangeable. Look for the first J or L piece. Whichever one comes first is going to be the direction that you take. If the J piece comes first, put the Z piece all the way on the left. Follow the image and try to build the formation.

When you get the L piece first.
When you get the J piece first.

After this, T-spin single into the slot that has been prepared. It is where the Z O and S are. You should get a formation looking like this.

After this, place either an S or Z piece to form the T shaped hole for the T-Spin Triple. Then, use either a J or L piece to form the overhang for the TST.

T-Spin Triple and then from there, you can build a Tetris well or just continue to clear lines.

Week 2: The Perfect Clear

Today, we learned about the perfect clear opening. The perfect clear opening is basically an opening that lets you get the Perfect Clear or PC bonus. It is a fast setup and has a fairly high chance of success, calculated to be about 75%. It’s simple and can deal quite the bit of damage when performed correctly however, you need speed as if the opponent sends you any garbage, the PC opener will fail as the garbage will make it so that you do not have a fully cleared board. We tried many times to get the PC and eventually did. We looked into why we were failing a lot and found out that it was because we needed to utilize the spin mechanic and not try to brute force the pieces together.

Simple PC opener. Simply fill in the gap before you get garbage.

Start by building the picture above. Usually, you should add an I piece next to the LOJ formation so that you can use 4 pieces to PC. Next, simply look at your next, hold, and current pieces to find a way to fit 4 pieces into that area. You need to be able to calculate and spin very well in order to PC consistently, most PCs require very careful thinking and also loads of spins in order to pull off. After the PC, you can move onto anything you want, even try for a second PC!

Tommy’s PC Guide

https://drive.google.com/file/d/1zoL3uEunCMsE8tCtG4fOEGO8SJinxFLA/view

HardDrop’s PC Article

http://harddrop.com/wiki/Perfect_Clear_Opener

Week 1: The DT-Cannon

This week, we learned a Tetris opening: the DT cannon, also known as the Double Triple cannon. The setup utilizes the t-spin, the SRS spin that gives you bonus points and damage when executed correctly. Many people use the opening because very consistent and has many possible continuations after finishing. At first, we couldn’t really get the hang of it but after a few tries and guidance from Tommy, we were able to perform it.

The basic look of a standard mid-game DT-Cannon

Start by placing the O piece all the way on the left. This will be part of the DT Base. Next, make either of these formations. Both work, just that the one with LS on the left is slightly faster.

LS+O DT Base
JZ+O DT Base

From here, the quickest and usually most efficient way to build the DT Formation is like so. This is the most efficient because it uses the 7-bag and effectively uses your first 14 pieces, which should nearly guarantee this setup.

Standard DT Cannon Opener. Note that there are 2 of every piece except for the T piece. This is to save your T-pieces so that you can use them to attack.

After this, simply T-Spin twice using the left. When T-Spinning, be sure to hold the soft drop button or else the T might get stuck in the wrong position. If you need help, you can take a look at the video guide. After this, you are left with either a side 4 wide or a Tetris well. I prefer the Tetris well but you can do whatever. Common continuations include: DT-King Crimson, DT-S4W, DT-2-7 and more. DT-KC is usually inconsistent and S4W requires some skill in both rotations and predictions. I recommend the Tetris well or 2-7 stacking.

Tommy’s DT-Cannon Guide

https://drive.google.com/file/d/1exOfuJUMlFTymiJ2pZii3xtJH1l8VuW3/view

HardDrop’s Article on the DT-Cannon

http://harddrop.com/wiki/Double_Triple_Cannon

Tetris

Tetris is a long-running franchise that has been alive for more than 20 years and is still running strong with it’s most recent and more popular releases, Tetris 99. Although the original Tetris is a very old game, few people play it, whether it be because of how easy it looks or how they think they can lose by the seemingly random and occasionally unlucky generation of the blocks. Our goal and project is to figure out how we can draw the masses of people that are uninterested in Tetris because of how easy it looks. The point of this blog to show people how Tetris can be interesting and fun while also being very strategy-based and not a mindless game that is 100% based on luck. We will include Tetris mechanics, techniques, basic setups, competitive setups, and competitive strategies. To show our progress, we will document our progress through this blog to show how we’ve improved. So far, we have played 1 round of tetris each, and we survived about 7 minutes. That is ok, but not the best. This will be our starting point, and hopefully by the end we can become very skilled players.

Good company in a journey makes the way seem shorter. — Izaak Walton